About writing in a videogame playground
Feb. 25th, 2022 08:03 pmOne of the things that gives me the biggest kick about writing videogame fanfic is that I get to imagine everything that is only hinted in the game.
So while in the game the map might be scaled down, the fauna and flora reduced to things you can use, the magic and systems all squared off into useful (read: combative, protective and so on) niches, in my mind things are much more lively. I get to think about things like what Jean keeps in her desk (vs what Kaeya keeps in his desk, vs what Albedo keeps in his desk. It was a lot of fun, thinking that) and what sort of technology was invented using the world's elemental capacities. I get to extrapolate that there are seven languages besides common and that some characters are not fluent in all of them. I get to think about waypoints and how they work.
And I get to make fights fun.
It's kinda great, really, picking up an interaction that would be a boring fight with minions if this was a quest in the game and stretching it into a whole scene with danger, adventure and descriptions that do not match the game.
I love describing fights in such a way that matches the character's style but goes beyond what you can do in the game. So much fun. As much fun as making the badass characters actually look impressive (instead of how they look when they're low level and I haven't learned how to use them yet).
And then there is the whole romantic/smut aspect which is too much fun because look I took these characters from a game and made them kiss. It's pretty obvious how much fun it is to do that.
So while in the game the map might be scaled down, the fauna and flora reduced to things you can use, the magic and systems all squared off into useful (read: combative, protective and so on) niches, in my mind things are much more lively. I get to think about things like what Jean keeps in her desk (vs what Kaeya keeps in his desk, vs what Albedo keeps in his desk. It was a lot of fun, thinking that) and what sort of technology was invented using the world's elemental capacities. I get to extrapolate that there are seven languages besides common and that some characters are not fluent in all of them. I get to think about waypoints and how they work.
And I get to make fights fun.
It's kinda great, really, picking up an interaction that would be a boring fight with minions if this was a quest in the game and stretching it into a whole scene with danger, adventure and descriptions that do not match the game.
I love describing fights in such a way that matches the character's style but goes beyond what you can do in the game. So much fun. As much fun as making the badass characters actually look impressive (instead of how they look when they're low level and I haven't learned how to use them yet).
And then there is the whole romantic/smut aspect which is too much fun because look I took these characters from a game and made them kiss. It's pretty obvious how much fun it is to do that.